Hungering Parasite Rivals deck
Any warband
Card sets (1)
Hungering Parasite Rivals Deck
After deploying your warband, give one friendly fighter your Bane of Heroes upgrade. Do not spend any glory points when you give the Bane of Heroes upgrade to a fighter. When a fighter that has one or more Bane of Heroes upgrades is taken out of action, break those upgrades.
In an Inspire step, if your Bane of Heroes upgrade is in your power discard pile, give that upgrade to a friendly fighter, or an enemy fighter that is adjacent to one or more friendly fighters.
Bane of Heroes
This upgrade can only be used as described on its Plot card and cannot be included in, or added to, any decks.
Fighters are staggered while within 1 hex of this fighter.
This fighter is un-Inspired and cannot be Inspired.
At the end of the action phase, this fighter's, player chooses a fighter within 1 hex of this fighter. Deal 1 damage to the chosen fighter.
Play formats
Cards: 6
Valid:
Championship Nemesis Rivals Relic Open
Objectives (12)
Total glory - 16
6 |
6 |
0
4 | 2
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HP1 | Bane's Triumph | Dual: Score this in an end phase if: A friendly fighter with your warband's Bane of Heroes upgrade is in enemy territory And: There are no other friendly fighters in that territory. |
2 | - | - | - | ||||||
HP2 | Beyond Exhausted | Score this in an end phase if the fighter that has your warband's Bane of Heroes upgrade has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
HP3 | Cursed Tyrant | Dual: Score this in an end phase if a friendly fighter has 4 or more upgrades And: One or more of those upgrades is a Bane of Heroes upgrade. |
2 | - | - | - | ||||||
HP4 | Deadly Influence | Surge: Score this immediately after an activation step in which the fighter that has your warband's Bane of Heroes upgrade was staggered or dealt damage by a lethal hex. | 1 | - | - | - | ||||||
HP5 | Driven by the Curse | Surge: Score this immediately after an activation step in which the fighter that has your warband's Bane of Heroes upgrade made a successful Attack action. | 1 | - | - | - | ||||||
HP6 | Far and Wide | Score this in an end phase if the fighter that has your warband's Bane of Heroes upgrade is holding an objective. If that objective is in enemy territory, gain 1 additional glory point. |
1 | - | - | - | ||||||
HP7 | Powerful Pawn | Hybrid: Score this in an end phase if: An enemy leader has your warband's Bane of Heroes upgrade Or: A friendly leader in enemy territory has your warband's Bane of Heroes upgrade. |
2 | - | - | - | ||||||
HP8 | Seek the Cure | Surge, Dual: Score this immediately after an activation step if: The fighter that has your warband's Bane of Heroes upgrade is holding an objective. And: That fighter has two or more Move tokens. |
1 | - | - | - | ||||||
HP9 | Temporary Reprieve | Surge: Score this immediately after an activation step in which your warband's Bane of Heroes upgrade was broken. | 1 | - | - | - | ||||||
HP10 | The Clutches of Evil | Surge: Score this immediately after an activation step if an enemy fighter has your warband's Bane of Heroes upgrade. | 1 | - | - | - | ||||||
HP11 | Their Problem Now | Dual: Score this in an end phase if: There are more surviving friendly fighters than surviving enemy fighters And: An enemy fighter has your warband's Bane of Heroes upgrade. |
2 | - | - | - | ||||||
HP12 | Thwarted Destiny | Surge, Hybrid: Score this immediately after an Inspire step if: You gave your warband's Bane of Heroes upgrade to an Inspired fighter in that step Or: The fighter that has your warband's Bane of Heroes upgrade was taken out of action. |
1 | - | - | - | ||||||
HP13 | A Curse Divided | Choose a fighter that has one or more Bane of Heroes upgrades that is adjacent to one or more fighters. Break that fighter's Bane of Heroes upgrades. | - | - | - | - | ||||||
HP14 | Lure of Power | Choose a fighter that has one or more Bane of Heroes upgrades that is on an objective. Break that fighter's Bane of Heroes upgrades. | - | - | - | - | ||||||
HP15 | Malefic Siphon | Choose the fighter with your warband's Bane of Heroes upgrade. Heal (1) the chosen fighter. Then choose another fighter within 3 hexes of that fighter. Deal 1 damage to the other chosen fighter. | - | - | - | - | ||||||
HP16 | Opportunistic Leech | Reaction: Play this after a fighter ends a Move action adjacent to the fighter that has your warband's Bane of Heroes upgrade. Break your warband's Bane of Heroes upgrade. | - | - | - | - | ||||||
HP17 | Pulse of Hunger | Choose a fighter that has your warband's Bane of Heroes upgrade. Roll a magic dice for each fighter within 1 hex of the chosen fighter. On a roll of Critical success, deal 1 damage to that fighter. Otherwise, stagger that fighter. | - | - | - | - | ||||||
HP18 | Sudden Swap | Choose two friendly fighters. If one chosen fighter has your warband's Bane of Heroes upgrade, you can remove each chosen fighter from the battlefield, then place each fighter in the hex the other fighter occupied when you chose them. | - | - | - | - | ||||||
HP19 | Tempting Lure | Reaction: Play this after a fighter's Move action. Choose a friendly fighter. Push the chosen fighter 1 hex closer to that fighter. If the fighter that made the Move action has one or more Bane of Heroes upgrades, push the chosen fighter up to 3 hexes closer instead. | - | - | - | - | ||||||
HP20 | The Curse Demands | Choose a fighter that has one or more Bane of Heroes upgrades. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
HP21 | The Curse Empowers | The first Range 1 or Range 2 Attack action in the next activation step made by a friendly fighter has Critical success Grievous 1. +1 Damage to the first Attack action made by a friendly fighter in the next activation step instead if that fighter has one or more Bane of Heroes upgrades. |
- | - | - | - | ||||||
HP22 | The Curse Hungers | Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the Attack action would fail. The combat sequence ends and that fighter makes an Attack action that must target the same enemy fighter. Large fighters and/or fighters that do not have one or more Bane of Heroes upgrades cannot use this reaction. |
- | - | - | - | ||||||
HP23 | Careful Aim | You can re-roll one attack dice in this fighter's attack rolls if the target has two or more wound counters. If the target of this fighter's Attack actions has one or more Bane of Heroes upgrades, +1 Dice to this fighter's Attack actions. | - | - | - | - | ||||||
HP24 | Despairing Strength | This fighter's Range 1 Attack actions have Critical success Grievous 1. If this fighter has one or more Bane of Heroes upgrades, +1 Damage to this fighter's Range 1 Attack actions instead. |
- | - | - | - | ||||||
HP25 | Divine Fortitude | This fighter cannot be dealt damage by a Bane of Heroes upgrade. Reaction: Use this after you give this upgrade to a fighter that has one or more Bane of Heroes upgrades. Break this fighter's Bane of Heroes upgrades, then Inspire this fighter. |
- | - | - | - | ||||||
HP26 | Frenetic Efforts | Reaction: Use this after this fighter makes a Stun action. Push this fighter 1 hex. After that push, if this fighter has one or more Bane of Heroes upgrades, this fighter makes a Range 1 Attack action. | - | - | - | - | ||||||
HP27 | Fury-bound Leaps | If this fighter has one or more Bane of Heroes upgrades, this fighter has the Flying trait. Reaction: Use this after this fighter makes a Barge superaction. Remove one of this fighter's Move tokens. |
- | - | - | - | ||||||
HP28 | Instinctive Reprisal | Reaction: Use this during an enemy fighter's successful Attack action that targeted this fighter, after the deal damage step, if the attacker is adjacent to this fighter. Deal 1 damage to the attacker. If this fighter has one or more Bane of Heroes upgrades, roll one attack dice. On a roll of Smash, deal 2 damage instead. | - | - | - | - | ||||||
HP29 | Stolen Vigour | Reaction: Use this after this fighter's second or subsequent activation in a phase. Remove one of this fighter's Move tokens. If this fighter has one or more Bane of Heroes upgrades, you can remove one of this fighter's Charge tokens instead. If you do, break this card. |
- | - | - | - | ||||||
HP30 | Tenacious Resilience | Reaction: Use this after you give this upgrade to a fighter that has one or more Bane of Heroes upgrades. Break this fighter's Bane of Heroes upgrades. Reaction: When this fighter is given a Bane of Heroes upgrade, Heal (2) this fighter, then break this card. If this fighter is Large, Heal (1) this fighter instead, then break this card. |
- | - | - | - | ||||||
HP31 | Weakened Soul | This upgrade can be given to enemy fighters. -1 Wounds, to a minimum of 1. This upgrade cannot be given to a fighter that does not have one or more Bane of Heroes upgrades. Reaction: Use this after a fighter is given the Bane of Heroes upgrade. Give that fighter this upgrade. Do not spend any glory points when you do so. |
- | - | - | - | ||||||
HP32 | Wicked Aim | This card cannot be given to a Large fighter. This card cannot affect Scything Attack actions. +1 Range to this fighter's Attack actions. +2 Range to this fighter's Attack actions instead if this fighter has the Bane of Heroes upgrade. After this fighter makes Range 4+ Attack action, break this card. |
- | - | - | - |